| About the story
Syren continues the adventures of the paranormal P.I. introduced in The Wooden Baby and Dead Wolf in a Hat.
This time, industry tycoon Theo Carr needs a P.I. to keep tabs his wayward son. The trail leads our hero into a den of vice and leaves him blocking his ears against the fatal song of the syren. Only his old friend Jimmy the Griff can help - if Jimmy can stop careering through time, that is.
Syren took my dimension-dabbling gumshoe deeper into the city backstreets than he'd gone before. That's because the city was expanding in my head, becoming more real. The genre collision continued too, with time-travel and brane geometry adding a little SF to the mix.
"Entertaining with innovative world-building" - TangentOnline
"Well handled [with] cleverly sketched in fantastical background" - Locus
Syren links
• Realms of Fantasy
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